Once again I have ventured into the cold hard world of making friends in order to defeat evil monsters. In order for my friends and I to be successful this time we must do much more than just grind levels; we have to bond.
In the world of video games wishes are hot commodities, whether you are collecting pieces of a triforce, dragon balls, or finding magical gene lamps. But rarely do you see people battling over a bowl of magical wishing “candy” or drops.
For years now I have been a fan of the Mount and Blade series of video games by Paradox interactive. The series presents a fake medieval world, basic strategy elements, an innovative action battlefield style combat, and mounted fighting.
WWII is one of the time periods that in the early 2000's was pretty much done to death in gaming. From strategy to first person shooters, there have probably been more WWII games than history channel specials on Hitler at this point.
A few months ago, I previewed Paradox Interactive’s Crusader Kings II: the strategy simulation title which places you in control of an 11th Century to 15th century dynasty of monarchies and pretty much lets you run your domain for as long as you can. The preview was an exceedingly good time but was still quite rough around the edges. How does the final product measure up?