Deus Ex 3: Human Revolution Review

The Deus Ex series finally sneaks its way back into our hearts.

When Eidos announced that they would be remaking the classic PC stealth title Deus Ex, along with the great excitement there was also an undercurrent of doubt. Fear existed that developers would spawn another game like Invisible Wars – which although is set in the same world does not have the spirit of the original Deus Ex. Thankfully, the developers have lived up to the Deus Ex name, spawning an appropriate prequel to the series.

In Deus Ex: Human Revolution you are Adam Jenson, the security chief of the prosthetics company known as Sarif Industries. Within the first fifteen minutes of the game your company is attacked, and you end up getting implanted without your permission with prosthetics. The games story revolves around trying to figure out who caused the attacks on your company which killed your girlfriend, fighting anti-prosthetic organizations, and of course unraveling crazy government conspiracies in a trench coat.

Gameplay is very nonlinear. You can make your way through any mission or hub (which there are technically three: Detroit, Hengsha and Montréal) in any way you wish depending on what augmentations you choose to unlock with experience. I would not call it a sandbox as there is some direction in the game in the form of missions and submissions. However, your style is yours to choose. You may be a stealth specialist who focuses on hacking over combat. Rather then having skill points like the original Deus Ex, augments allow you to improve a lot of the things skill points did before. Some augments provide passive bonuses that cost no energy while some take ticks of your biological batteries do things a bit more dynamic such as taking out multiple enemies at once or shooting rockets from your arms. Another thing that has changed gameplay wise is that while stealthing you have a choice to cup up against a wall and go into third person. This may sound bad, but it is done so seamlessly that you stop noticing at all and it just becomes really awesome to roll between cover while sneaking.

This game is not really made to be played as a run and gun simulator. There are augments that allow you to play this style, but I recommend that you play through it a second time, stopping to explore all the game’s thousands of emails or read the several unique data cubes. Deus Ex takes the discovery style of storytelling very seriously. If you pay attention to newspapers and emails they can unlock factors about the story that you may miss otherwise. I think I spent more time reading emails in this game than I ever had in real life. Hacking is also much more fun than in the first game. It is a minigame that involves capturing nodes without being detected by the system you are hacking. It pretty much never gets old and augments or the two premade viruses you pick up can help you with this process if you please.

Visuals are beautiful and very stylistic. At times it seems like the game is some kind of lucid dream you are taking part of. It is kind of strange that technology in this game looks so much more advanced than in the first Deus Ex which takes place in the future, but I guess they had not foreseen some of our advancements in the year 2000. Sound in this game is great. Everyone is voiced and although there are less dialogue responses to normal non-story NPCs than in Deus Ex, there are many more NPCs to talk to. Story conversations are a new form of combat in this game. Using your silver tongue may be required to get the desired results in major encounters of this game, not just your guns. The story and setting are very believable in this game. I have to say this, but the game borrows heavily from the anime series Ghost in the Shell (this is really not a bad thing). Cyberpunk is a genre that is not as explored in video gaming as I would like and this game gives you your fix if you have been craving some intrigue and hacking action.

This is probably the best PC game I have played this generation, and I hope that more developers take keys from Eidos and develop their games specifically for PC along with console versions rather then just porting from one platform to another. It really shows that Eidos put a ton of work into this game. Here’s hoping that we get more Deus Ex like this in the future.


  • Amazing stealth and action gameplay that never gets repetitive and is actually challenging.
  • Tons of information to read to set the stage for this grand and awesome story.
  • Lives up to the Deus Ex name and allows tons of freedom in gameplay.


  • Less objects are interactable than in the original Deus Ex.
  • Ammo now takes up inventory space. This is for balancing (I guess), but it is still very annoying for players of the original.
  • Load times can be a bit long but not too horrible. This can be improved depending on your computer’s strength or by installing on the 360.

Score: 5/5

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About Larry Bernard

Larry Bernard is a former writer for Empty LifeBar who is a fan of Japanese RPGS and strange action games like God Hand.