Endless Space: Disharmony Review

Dust. Everywhere.

Endless Space was released a year ago, and I still believe it’s rocket science. Amplitude’s 4X in space still isn’t for the faint of heart, but with their first paid DLC, they at least try to make it easy on you. Or so they thought. Disharmony introduces a new playable faction, the Harmony. An ancient Crystalline civilization, sworn to wipe out all Dust from the galaxy, as they see it as a plague. Dust, if you remember, is the game’s main source of currency. The Harmony do not work on Dust, instead, their currency are the main resources of the game. Unfortunately, this wipes out all hope of hiring heroes, and collecting Dust from events. They do, however, have unlimited ship improvement and construction with no cost. Depending on the amount of dust in the system, it lowers your industrial and food productivity, of course this can be fixed by building a certain barrier.

New to Endless Space is AMAS (Adaptive Multi-Agent System), which brings a huge change to the AI. Thanks to AMAS, enemy factions now make it a personal vendetta to completely annihilate you in 50 turns or less. Enemy AI is now completely relentless and will not stop until you and your race is completely eradicated. It makes the game nearly unplayable, even on Newbie difficulty. I could not colonize more than 4 planets before already being attacked, and having an enemy capture most of the galaxy.


Several changes have been made to the core game, making it more streamlined and accessible to the less experienced. Yet with the inclusion of AMAS, it seems as though only super humans can achieve victory. Updated tutorials do a better job of explaining, and the addition of battle formations are welcome. The inclusion of Bomber and Fighter ships add another layer of immersion to the ship building and combat of Endless Space. Which go hand in hand with the complete rework of the ship building interface, and improved weapon system.

Disharmony fixes a lot of things, and equally breaks you down with it’s unbalanced AI. The Harmony add a twisted approach to strategy and are a lot of fun to control, but unfortunately you never have enough time to enjoy the campaign with the inclusion of AMAS. The new tutorials are welcomed with open arms, as well as the rework to the ship building interface, improved weapon systems, and new ships. If you absolutely cannot wait to try out the Harmony then Disharmony is a must buy, but for everyone else, stick to the classic game and wait for updates.


  • The Harmony are interesting enough to warrant the DLC
  • New Ships
  • Better tutorial, and redesigned interfaces


  • AMAS makes most campaigns unplayable
  • Harmony basically restrict you from certain mechanics.

Score: 3/5


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About Erik Rodriguez

Erik is an Associate Editor at Empty Lifebar and former co-host of the Restless Gamers podcast. A huge fan of Star Wars and Western RPGs, Erik is always ready to poison food in an Elder Scrolls game and believes he is one with the force.