I Am Alive Review

After being in development hell for quite some time, I Am Alive has finally seen the light of day. A year has passed since the “Event” and Adam has spent that time recovering and walking across the country to make it to his family in the town of Haventon.

After being in development hell for quite some time, I Am Alive has finally seen the light of day. A year has passed since the “Event” and Adam has spent that time recovering and walking across the country to make it to his family in the town of Haventon. Upon arrival you discover that Haventon has been hit the worst, and the amount of dust and debris is overwhelming. Once you arrive at your apartment you discover that neither your Wife nor your Daughter are there and must begin your search of the city to find them. Along the way you’ll come across several victims and in order to get information as to your family’s whereabouts you must help them. The story was good enough to keep you going for the 6 or so hours it lasts, and the atmosphere was dark enough to keep you on the edge of your seat throughout. But the ending felt a bit lack luster.

The gameplay focuses heavily on climbing, and it controls just like Assassins Creed. Your health is measured in Stamina, and actual health itself. While climbing, your stamina slowly decreases, if you’re climbing for too long Adam will start to struggle and eventually fall to his death. Stamina will also decrease when in heavy dust; once your stamina is depleted you will begin to lose health. The combat is probably my favorite part about this title. Adam travels with an empty gun at first (later on he gets a Machete, Bow and Arrow, and Shotgun) leaving you to judge situations accordingly and being able to deceive your enemies. For instance, there are times where you must pick out the weak minded ones and the strong minded ones, the strong minded enemies will notice your gun is empty and charge at you, so it would be better to eliminate them first. Once they are eliminated, most of the weak minded enemies will surrender. You may also allow an enemy to walk up to you and bully you, allowing you to surprise kill them and take any ammo they have. Each encounter was different and it kept me on my toes.

The visuals are a bit dated, yet they’re great for an arcade game. The lip movement was a little stiff, but the city and character model of Adam are great. The voice acting wasn’t the best, but it wasn’t atrocious either. One of the best parts of I Am Alive was the ambiance and music. While walking through the city, in the cloud of dust, it felt like a page out of Silent Hill, the eerie noises, and piano strokes. While your stamina is running low or you were in combat, the music would intensify and the situation would feel tense and suspenseful.

I Am Alive did what it set out to do, to deliver a unique gameplay experience in a post-apocalyptic world. The story isn’t the most original thing in the world, but it kept you going even if the ending was lack luster. The combat, gameplay, and ambiance went hand in hand and were my absolute favorite aspects of this game. I Am Alive is worth a play through of its 6 hour campaign, sure it’s short but it is very sweet.

  • Ambiance is spectacular
  • Combat is unique, and I wish it was in more games
  • The city is an absolute blast to climb and explore

  • Ending is lack luster
  • Visuals are a bit dated
  • Steep price point for the 6 hour campaign

Score: 3/5

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About Erik Rodriguez

Erik is an Associate Editor at Empty Lifebar and former co-host of the Restless Gamers podcast. A huge fan of Star Wars and Western RPGs, Erik is always ready to poison food in an Elder Scrolls game and believes he is one with the force.