Quantum Conundrum Review

A Conundrum on a Quantum level... Can you solve it?

Quantum Conundrum is a puzzle game where the objective is to restore power through out your uncle’s mansion in order to find your uncle, Professor Fitz Quadwrangle, who has mysteriously disappeared somewhere within Quadwrangle Mansion. As you go from wing to wing restoring power to the mansion, your uncle reveals that he is in some unknown pocket dimension with no recollection of how arrived there. Although you can’t see him, he can observe what is going on through out the house and the different dimensions you will be using to help you solve the puzzles .

The game’s graphics are top notch in quality for an arcade release. The colors for the game are bright and captivating to the eyes which is always appealing. The concept design is childish as they try giving the feeling that your in a bizarre world, however instead, it gives the feel of a kid’s story book brought to life. Something that is more than enjoyable to see through out the mansion are the obscure and unusual paintings your Uncle Fitz has hung through out his home. If you pay attention to them as you change dimensions, you’ll notice each dimension holds different characteristics for each parallel world you interact with.

The gameplay for Quantum Conundrum is very slow and feels almost basic for the new idea that was brought to the puzzle genre.  With the concept of dealing with other dimensions you’d think they’d play with idea more, allow you to interact with certain dimensions at the same time, even put more objects or environments that are drastically effected by the dimensions on more of an artistic level, but they don’t. If the puzzles were even a little bit more creative than turn on lasers here, activate weight switch there, use the slow-mo dimension to get across gap’s over that way, the rest would be able to be forgiven, but sadly they’re not. The game is pretty easy to control and because of this the real challenge of the game will be learning and timing the four dimensional buttons as you navigate through the house of puzzles.  The four dimensions, Fuzzy, heavy, slow, and reverse gravity, will correspond with your shoulder and trigger buttons making it a bit easier to switch in between dimensions quickly.

Quantum Conundrum had high expectations and fell short of them by a mile, most of this was do to lack of creativity behind an amazing concept.  The environment felt barren and repetitive, at one point near the beginning they even admit that everything looks the same and actually try to justify it with a explanation.  Even though the game presents a new concept to the puzzle genre, it in fact does not bring a new style of puzzle solving. Instead, the game is almost simplistic in nature when each puzzle is broken down and thought about logically. One of the biggest highlights which is sad to say about a puzzle game, was having Q from Star Trek be your disembodied guide through the puzzles, and mansion.  If you are a puzzle enthusiast Quantum Conundrum is another puzzle game to wet your whistle till that next big puzzler hits, but don’t expect any real challenges. At most, expect something that heavily borrowed from the lead designer’s previous title, Portal, with having a narrator like Glados, a camera shy protagonist, and an experimental device that helps you solve your problems.

  • Eye Catching Colors
  • The stories/explanations behind the individual paintings are interesting
  • John de Lancie is Professor Fitz Quadwrangle

  • Very boring till you start working with all dimensions
  • Dialogue can be like a lullaby
  • Painfully slow Progression for story and gameplay

Score: 3/5

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About Brandon Hatos

Brandon is a Canadian comic artist with a passion for the gaming and comic book industry. He is also Canada's own version of the Batman, the Mapler.